How to use navigation degrees


How Do Degrees Work in Navigation?

Think of a compass: it's divided into 360º, starting at (north), moving through 90º (east), 180º (south), and 270º (west). When travelling between points of interest, you use these degrees to indicate the direction.

Now, if you're at one point (point A) and you see a reference location at 260º, how do you return to point A from your new location?

1. Reverse Heading Method (Adding 180º)

To return to your original point, you need to add 180º to your original heading. This is because you are essentially reversing your direction.

Practical example:

  • Let's say you're at point A and see a reference object at 260º.
  • Now, you've moved to that reference object (point B) and wish to return to point A.
  • To return, you simply add 180º to your original heading:
    • 260º + 180º = 440º.
    • Since degrees can't exceed 360º, you subtract 360º from the result: 440º - 360º = 80º.
    • So, to return to point A, you would travel at 80º (northeast).

2. When the Sum Does Not Exceed 360º

In cases where adding 180º doesn't exceed 360º, simply add the 180º without making further adjustments.

Practical example:

  • You're at point A and see an object at 120º (southeast).
  • To return to point A from the new location (point B), add 180º:
    • 120º + 180º = 300º.
    • In this case, the result is below 360º, so no adjustments are needed.

Summary:

  • If adding 180º exceeds 360º, subtract 360º to get the correct direction.
  • If adding 180º does not exceed 360º, no adjustments are needed.

By following these principles, you can confidently travel between points of interest in your game, ensuring you can always return to your starting point or navigate between locations with precision. Happy verse`s exploring!


Xiaknar

¡Crea tu página web gratis! Esta página web fue creada con Webnode. Crea tu propia web gratis hoy mismo! Comenzar